Broken water and Post Processing effects

Been working on fixing water rendering issues (water plane Y-position keeps changing with camera movement) and ended up adding PostFX ;))

I’ll post the water issues later (when I find a fix for them, so that I don’t seem stupid for missing something obvious), but the post processing engine was needed for underwater rendering. So, since the code was already written, why not have some fun with:

Anaglyph rendering:

Anaglyph rendering



Now, Depth of Field is already implemented, but depth calculations are still buggy and the image is just too blurred. Will fix that later.

On another note, just signed up for the GameDev section of this: ImagineCup


Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.