Fixed water and added shadows. Now … the SceneGraph …

Well, water is up and … flowing 🙂 Reflections are working nicely and so are caustic effects. Refractions are good but transparency needs tweaking. The hard part’s over:

Reflections working

Under water caustic effects

And shadow map generation is getting better and better.  Only directional lights are working for now, but still:

Shadow Maps


Now that the engine supports some more rendering eye-candy, back to logic behind the scenes. SceneGraph implementation is buggy, crash-prone, Resource Manager doesn’t work, Mesh – SubMesh <-> SceneGraphNode parent <-> children conversion not working etc. But … things are looking promising for the future.


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