Quick update soon!

Since I started my new job at Gameloft, I had little to no time for posting on the blog/site and doing other social stuff, but development did not stop in any way.
As of this post, AI PathFinding is fully functional and I’ll post a short video and some development logs and description as soon as I get some breathing time (possibly over the weekend).

In the mean time, Facebook is a great place for day-to-day updates.
Twitter is almost as good, but lacks the screenshot and video updates.

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