Since the vegetation demo from June 2010 and October 2011, the following features have been implemented in the framework:

(click on each title to see a description)

- Format independent geometry importer (using ASSIMP)

- Water rendering with reflection/refraction and caustics

- SceneGraph based hierarchy system in each scene

- Post Processing effects such as: Depth of Field, Bloom, 3D anaglyph rendering

- Memory safe resource manager for creation, retrieval and removal of assets

- OPCode based networking system

- Multi-modal input event system (using OIS)

- Multithreaded event system

- XML defines (config, scene structure, material definitions)

- Deferred rendering system as an alternative to the forward rendering system

- API independent sound playback interface

- Multi-camera support and management

- Much, much more

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